Directing, Film Distribution, Fundraising

LISTEN TO EPISODE 3 HERE.

The Storyteller Podcast can be found anywhere you listen to podcasts (Apple Podcasts, Spotify, etc.). A quick way to find it is to search for “Storyteller Nick”.

This episode, I have a discussion with writer/director Joseph Mbah. Joseph has directed 4 feature films and written 2 of the 4. We discuss his experience making his first feature film and what he recommends for those who want to do the same, including how to approach filming, funding, and distribution. 

We also talk about his experience getting his recent film “Expo” on Netflix, and how that came about as well as what filmmakers can expect when looking to get better noticed for their work.

This episode is full of experience and wisdom from Joe – so don’t miss out, especially if you’ve been feeling ‘stuck’ and unable to get enough wind under your sails to get your first feature film off the ground.

You can find Joseph’s film “Expo” here. Follow him on Instagram @Joseph_Mbah.

4

Directing, Visual Storytelling

How do you pick your shot sizes and camera angles?

Are you picking what looks cool? Are you picking what is easiest or most practical?

Maybe you’re just winging it, even though planning out the visual storytelling is one of the most important things a director can do.

Well, you should also be making storyboards/shotlists and probably a look book, too.

Or are you picking your shot sizes and camera angles in pre-production based on how your shot choice affects your story?

You should be doing the latter.

But how do you decide which shot sizes and camera angles are best for your film? There’s a lot to shot choice and how it affects your audience.

So, by popular demand, I wanted to cover an aspect of visual storytelling, and that is…


What is shot perspective, exactly?

Shot perspective is the point of view in which you place your audience. When you make a shot choice, you are selecting the perspective from which your audience will experience your story.

Perspective consists of two aspects:

1. How close you are to the character (shot size)

2. What angle you see the character from (camera angle)

Why is perspective–including shot size and camera angle–so important?

Perspective is the single strongest influence on how your audience experiences your film.

At least, this is true regarding the visuals – the cinematography, lighting, etc.

After all, there are tons of movies that never moved the camera, were black and white (without fancy lighting), and didn’t have glamorous visual effects, yet were popular and commercial successes.

Part of that is obviously good storytelling, writing, acting – the other important parts. But when it comes to the visuals, the most powerful tools they had ‘back in the day’ were the shot sizes they picked and camera angle they chose.


How perspective affects your shots

How do shot size and camera angle (also known as angle of view) affect your shots – and your audience’s experience?

Shot size and angle of view both change the level of intimacy with the viewed character.

Every type of shot ranges on a scale from subjective (personal, intimate) to objective (impersonal, neutral).

Generally speaking…

1. How close you are to the character (shot size, or ‘proximity’)

Closer to character = more personal and intimate

Farther from character = more detached and impersonal

The scale of shot sizes, starting with the least personal and going to most personal, includes: point of view (POV), extreme closeup (XCU), closup (CU), medium closeup (MCU), medium (MS), cowboy or three quarters full shot (¾ full), full shot (FS), wide shot (WS), and long shot / extreme wide shot (LS / XWS).

Check out the below graphic for an illustration:

To be clear, when I talk about shot size or proximity here, I’m only talking about how large the character appears in the frame. I’m not talking about what lenses to use, wide or long lenses, etc.

That being said, if you want to learn about how your lens choice affects your image, you should read my guide Indie Director’s Guide to Creative Lens Use.

The reason a closer shot size like a medium or closeup is more emotionally intimate is that Humans only get that close to someone who they know very well.

Subsequently, we aren’t familiar with how people look closer than an arms-length away unless we have a very close relationship with them. Therefore, when the audience perceives they are at an intimate distance to a character, it arouses deeply ingrained, instinctive emotions.

The opposite applies for further shot sizes. People that we see from a distance are strangers. We don’t connect with them on a gut/emotional level.

2. What angle you see the character from (camera angle, or ‘angle of view’)

In order to understand how camera angle affects perspective, you have to understand something called ‘eyeline’. You might already be familiar with it.

Eyeline is where a character’s eyes and face are looking. If you draw a line straight out of a character’s eyeballs into the distance, then it would be a literal ‘eye line’.

For example, here are two shots that play directly after one another in the short film “Destination” I created for my post-apocalyptic, sci-fi universe Esotera. Go to 3:06 to see the shots I’m talking about.

Coincidentally, I shot this film on a Canon Scoopic 16mm, so if you’ve ever thought you’d like to try shooting a project on film, you might want to learn about the pros and cons of shooting on film.

Your camera angle determines how close you are to the character’s eyeline. This is important because…

Closer to eyeline = more personal and intimate

Farther from eyeline = more detached and impersonal

So, if you’re looking straight into the eyes of a character, that’s pretty dang intimate. If your looking at the back of their head, or in profile, it’s significantly more impersonal.

The shots above from my film “Destination” are somewhere in the middle.

They are fairly neutral – which fits because these characters are skeptical of each other. They are strangers in a hostile wasteland.


Using perspective to tell your story

Let’s say you want to make your audience feel emotionally close to a character (and this can change from scene to scene or moment to moment). Select a closer shot size. Make the camera angle closer to the character’s eyeline.

Or do both, if you like. Really put the audience inside your character’s head.

Maybe you want to make the audience feel like an intimate friend who is observing this character. You don’t want things to feel quite as intimate as a camera angle that looks straight-on at this character. So go slightly off eyeline, but not too far, like I did in this scene from “Inversion”.

If you want the audience to detach from a character, even for a moment, pull away from the character. Use a shot size where the character is further away; smaller in the frame. Don’t select a camera angle that forces the audience to look at the character in the eye – keep the camera further from their eyeline.

Anyway, I hope you get the idea.

There are a ton of ways you can play with shot sizes and camera angles–two important aspects of perspective–to tell your story.


Perspective in a nutshell

1. How close you are to the character (shot size / proximity)

Closer to character = more personal and intimate

Farther from character = more detached and impersonal

2. What angle you see the character from (camera angle / angle of view)

Closer to eyeline = more personal and intimate

Farther from eyeline = more detached and impersonal

I highly recommend that you try out different perspectives and techniques whenever you can. See how they turn out. They won’t always work like you thought they would, but that’s part of the learning process.

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Directing, Leadership, Self-Development

A filmmaker – a great director – is more than a guy or gal who makes a movie.

Regardless of a feature film’s budget, a great director has many admirable qualities. Each director has their own strengths.

Do you possess the qualities of a great director? Where are you weak? Where are you strong? Where and how can you try to improve yourself? We can all work on strengthening our weak areas while further increasing our strengths.

Self-improvement is key to being successful. Those who fail to adapt and grow are always outstripped by their competition.

I wanted to share some attributes that successful people, including leaders, mentors, business owners, and filmmakers, share in common.

(Note: I have an important update at the bottom of this article, so keep reading to the end)


Personal Attributes

1. Stress-Tolerant. A great director can roll with the punches, be cool in a tough situation, and still make the decisions needed while under pressure. They don’t crumble under stress and have healthy stress-coping mechanisms in place.

2. Flexible. A great director is open to new ideas so they can make the best film possible. They don’t turn their nose up at ideas that could make the film better. The director doesn’t always have the right answers and has to rely on many professionals, including actors, crew, and other collaborators to advise him/her.

3. Positive Attitude. Great directors aren’t self-obsessed divas. They’re leaders of a team. Everyone on set looks to him/her to set the standard for behavior. If the director is always gloomy, pessimistic, has low morale, etc., so will everyone else on set.

A great director is mindful of this and sets the example (see ‘leads by example’ below).

4. Uses Time Efficiently. A great director has no time to waste—there’s a movie to be made, and time is money! Great directors understand the value of time and uses it properly. There’s a time for everything. If it’s time to rest, they rest. If it’s time to work hard, they work hard.

They try to maximize the time they have available.

5. Knows How to be Diplomatic. Great directors didn’t get where they are by treating people poorly when they were in a bad mood. Great directors have self-control and can deal with people cordially, even if the situation is frustrating or someone is being unreasonable.

The great director understands that you can’t always take a sledgehammer to an issue and call it a day. Sometimes you need to use more delicate tools; approach people with finesse.

6. Knows When to Speak Up (or Shut Up). This is basically an extension of being diplomatic. Sometimes that thing you really want to say, you don’t say. The great director knows this and exercises restraint in what he or she says.

7. Thinks Outside the Box. The great director doesn’t feel constrained or threatened by others creative ideas/input. Instead he or she uses them to his or her advantage. The great director is willing to try new things and take risks to get great results instead of only okay results.

8. Problem-Solver – Not a Problem Creator. There are those that focus on pointing out problems, often in a complaining manner. They want to be the first ones to point it out but don’t offer any solutions. There are also people who create problems where none need exist. This is counterproductive.

The great director identifies problems before they occur and current problems, but he or she never walks away without offering one or two solutions. The great director is always working to move the team forward one step.

He or she doesn’t unveil a brick wall in the path, only to walk away and tell others, ‘good luck’.

9. Takes Responsibility. The great director understands the distinction between fault and responsibility. He or she understands that everything that goes wrong or right about their film (as the leader of the filmmaking team) will be attributed to the director.

The great director accepts the risk and possible reward, his or her own mistakes, and always works to correct them without blaming others, because it is a waste of time to play the blame game.

Lastly, the great director isn’t afraid to attribute a ‘job well-done’ to members of the team that deserve recognition for their good work.


Relationships & Communication

10. Focuses on Fostering Relationships. The great director got where he or she is because he or she understands that business is largely about relationships. Therefore, the great director spends time building genuine relationships with a variety of people.

He or she networks, meets lots of people, and stays in contact with many of them regularly.

11. Communicates Effectively. The great director understands that communication is absolutely essential to efficient and pleasant working conditions. He or she has spent a lot of time learning these skills and making sure he or she communicates as clearly as possible at all times.

12. Motivates and Inspires. The great director inspires people to give their best effort, even when they aren’t feeling energetic or particularly invested. Their passion is contagious.

13. Creates and Shares a Common Vision. The great director knows that creating a strong vision and sharing that with his cast and crew is important step for inspiring people’s commitment and best work to a film.

The director does this through multiple methods, including doing thorough director prep, creating visual references, and more.

14. Leads by Example. The great director understands that leading teams to make great films requires sacrifice and hard work from everyone, and so he or she does what it takes to set the example of how others should behave.

He or she is always the first one on set, ready to work with coffee in hand, and the last one to leave set.


Storytelling Skills

15. Understands the Filmmaking Fundamentals. The great film director understands why they say, ‘you need to know the rules before you can break them’. Only then can you break the rules in order to get specific, desired results.

If you don’t know why you are breaking a ‘rule’, then you’re just shooting from the hip. You don’t know what you are doing and can’t predict the result. That’s fine on a passion project, but if there’s any money at stake, you should be surer of what result you will get.

Additionally, understanding the fundamentals will help you communicate and work with your crew since you’ll speak their language.

The great director knows many of the great number of storytelling tools at his or her disposal—both the technical and creative. He or she is familiar with them and can mentally flip through that toolbox to make great directorial choices.

However, the great director is always open to new techniques and isn’t afraid to lean on the expertise of the crew.

16. Understands Real Human Behavior. If one doesn’t understand how people react in real life to various events, how can one portray them believably on film? A great director can anticipate how someone might react in a real-world situation and transplant that into the fiction of his story.

Especially if the director is young and relatively inexperienced, he or she tries to experience the world and examine human behavior in order to learn.

17. Understands Film Conventions. It’s not enough to know about how people actually act in reality.

The great director knows that reality is sometimes perceived differently than the equivalent in film, and can adjust how he or she presents events, conversations, and storytelling techniques in order for the audience to see what he/she wants them to see and feel what he/she wants them to feel.

The great director understands various film conventions, from the most broad (genre) to the very specific (grenade explosions in film versus reality).

18. Can Walk in Others’ Shoes. The great director knows how to create believable performances from a variety of characters and perspectives because he or she understands how people tick, and has enough empathy and creativity to put him or herself in others’ shoes.

19. Understands How Humans Learn. The great director understand that film story arcs (and stories in general) mimic the process in which humans learn (deep personal flaw, inciting incident, ensuing struggle, a realization, and finally, change or growth), and applies that to his or her films in order to create believable characters and moving stories.


No one starts out with all these traits / skills / knowledge.

I’d like to add that no director knew all these things when he/she got started—or even many of them.

So don’t freak out. If you don’t possess the above qualities, you can learn them. We all have room to learn and grow.

If you aren’t sure where to start learning and growing, read this article for specific tips that will help you become a movie director.

The process of making films will help you grow as a person and over time you’ll get better at doing it.

Additionally, you should go out of your way to find and spend time around people who have the above qualities. The people you spend time around affect you greatly.

Personally, filmmaking has been one of the best things I’ve ever pursued. Along the way, I’ve learned many life lessons. If you haven’t yet, I’m sure you will! Get out there, learn to be a better Human, and make great films.


UPDATE:

Since the film industry is changing, it is more important than ever that filmmakers that want to direct their own work and make money from it need to understand the following key skill…

Audience building.

For the modern indie filmmaker, knowing how to build an audience is an absolutely essential skill, because the harsh truth is that most people never make it to mainstream Hollywood success. But that doesn’t mean you can’t make work you care about and make money from it.

Filmmakers have always been subject to middlemen in this industry, but affordable equipment and the internet changes that. All the tools are there – we just need to learn how to use them. This involves understanding how to tell stories for a niche audience, build excitement around your content, and design a method for selling your films to your audience.

So if you are interested in learning how to build an audience and make income from your filmmaking work, I personally vouch for the skills taught in the Film Audience Accelerator course by Rob Hardy. If you want to hear my explanation on why this is one of the best set of skills you should learn right now, you can go here.

If you want to skip that, go straight to checking out the Film Audience Accelerator course.

Stay strong and focused, fellow Storyteller.



2

Directing, Writing
What are the bare-bones essentials of a good story?

[Podcast discussion of this topic now available here.]

What makes for a good story? When you start writing a screenplay or other story, you quickly learn that it isn’t as easy as it looks.

There are dozens of books on screenwriting. There are dozens of tips given on how to structure a story, what a story needs, and so on. It’s hard to filter out what matters most.

However, I was recently reading “The Working Film Director” by Charles Wilkinson, and something he said really stuck with me.

This is one of the clearest explanations of good storytelling I’ve ever heard:

“Here’s what Aristotle said about the basics of Western-style storytelling. You need a sympathetic hero on a vital quest against insurmountable obstacles. In addition, the ending needs to be surprising, but inevitable.” (Charles Wilkinson)

I thought about all the books and material I’d read on long-form storytelling and screenplay writing. It all seemed to fit into that neat little sentence.

So if you’re working on a feature film (or maybe a novel or long short film), measuring your story against the above standard is a great start.

Does your story meet all of those elements? If so, is it weak in one area? Could it be strengthened?

So what does it mean to have a “sympathetic hero on a vital quest against insurmountable obstacles”, and to have an ending that is “surprising, but inevitable”?

Let’s break it down.


1. A Sympathetic Hero

Having a ‘save the cat’ moment can help you create a sympathetic character. This ‘save the cat’ term was coined and popularized by writer Blake Snyder.

Here’s what it means. “The “Save the Cat!” beat in any movie, novel, or story is that moment when we meet its hero and he does something “nice” — like save a cat — that makes us like him and want to root for him.” (Blake Snyder)

A sympathetic character is one who may not be ‘good’, but has admirable qualities. They can be respectable or likeable, but at least need to be relatable.

A good example of this is the character Lou Bloom from the film Nightcrawler. As Michael explains in this video, Lou isn’t a good person. He’s exploitative, cold, calculating, and selfish. But he also has admirable, relatable qualities; he’s hard-working, persistent, and clever.

Ultimately, the audience must care what happens to this character, or the stakes, challenges, journey, victory – everything – will be meaningless.


2. A Vital Quest

It’s no joke. There are real stakes to this quest.

This isn’t a lovely trip to get groceries.

Instead, it’s a quest to find a cure for the hero’s dying child. Maybe the cure is at the grocery store pharmacy – but only if there are assassins pursuing the hero, and he has to make it to the pharmacy and back alive with his child’s medicine.

The key thing there is not the hero’s physical danger. It’s the hero’s dying child.

Why?

If this hero is bold and willing to charge into danger to save his child…

Then getting hurt isn’t consequential enough. If he gets hurt – even badly – it’s expected.

Physical consequences aren’t enough.

The emotional stakes have to matter to the main character. The emotional or spiritual consequences of failure must be significant.

If the stakes really matter to the hero, and the audience cares about them (which you did by making them sympathetic earlier), then the audience will care about your stakes.

Again, if the character doesn’t fear death, and no one will be harmed by his death, then his death holds no weight.

Similarly, if your hero is cold as ice (and never changes), and his girlfriend breaking up with him will be the consequence of him failing his quest, then no one will care because the stakes don’t matter.

In the film Dan in Real Life, Dan’s biggest pain is that – despite having 3 daughters and a large family – he is incredibly lonely. His stakes are he risks losing a potential new love if he doesn’t step up to the plate and change his passive behavior.

The bottom line…

If your hero doesn’t care, why should we?


3. Insurmountable Obstacles

It seems impossible for the hero to achieve victory, at least as he is now.

The deck is stacked against the hero. The enemy is too strong, too numerous, and too clever. The hero’s own flaws seriously hamper his ability to achieve victory, most likely due to a moral flaw, lack of courage, or other deeply ingrained weakness.

He is unwilling or unable to make the difficult decisions needed to achieve victory.

Perhaps the hero seems to lack the ability to go on the quest for one reason or another. He’s too weak, too stupid, too poor, crippled, blind, or too broken. Or, the hero doesn’t believe he can or should take on the quest.

There are many ways you can create ‘insurmountable obstacles’. One way to make them tower over your hero is by pitting him or her directly against their greatest weakness.

If your hero is timid and never takes charge, he or she must forced to become a leader at school/work/church/volunteer group.

If your hero is incredibly selfish, he or she must be forced to live a life of pure, selfless servitude for 6 months.

If you hero is a pathological liar, he must be forced to live one day where he can only tell the truth. (This is the plot of Liar, Liar – a great comedy starring Jim Carrey.)

You can get creative with these.


4. Surprising Ending

Ingenuity and creativity sees the hero achieve victory through unusual means, finding help in unexpected places or with unexpected allies.

The hero achieves a spiritual victory, but suffers consequences; perhaps winning the war, but losing the final battle with death, loss, or disfigurement as the price of success.

The damage could be emotional instead of physical.

The hero overcomes a great weakness to accomplish what he otherwise would have found impossible to do. He makes the decision he would have been least likely to make at the beginning of the story, and it wins him the day.

Because the hero’s obstacle was pitted directly against his greatest weakness, it seems unlikely he will succeed. But when he goes against his worst nature, faces his fears, and comes out on top, it’s a pleasant surprise.


5. Inevitable Ending

The ending is logical. It seems obvious after-the-fact that it would end as it did.

Hindsight says there weren’t many other ways it could have turned out. The character’s flaws would have otherwise prevented victory, but his overcoming of them made it plausible for him to succeed. Subsequently, since you made clear in your story what the hero’s goal was, when the hero overcame his flaws, it was clear he had a real shot at winning.

Additionally, since you aren’t throwing random elements into the mix – like a Deus Ex Machina with no setup – this makes your ending seem more inevitable.

A Deus Ex Machina is “is a plot device whereby a seemingly unsolvable problem in a story is suddenly and abruptly resolved by an unexpected and seemingly unlikely occurrence” (Wikipedia)

To be clear, a surprising ending can also be inevitable…

Perhaps someone does swoop in to help your hero. But by setting it up clearly earlier in the film, when the audience sees this person swoop in to help win the day, they won’t be left thinking, ‘well, that was random’.

Instead, they’ll be thinking, ‘oh, I see how that worked out – I should have seen that all along’.

Surprising. Yet, inevitable.


This is the tip of the iceberg

I hope these thoughts on what makes a story work are helpful and get you thinking.

Like you, I’m always looking to understand storytelling better every day. It’s difficult to tell a great story!

There are plenty of great resources out there to help learn storytelling. Some of them I recommend in my article on books directors should read.

Get out there, learn, and make great films!

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Directing, Visual Storytelling
Start and end with the images you want your audience to remember.

I’ve told people (inspired by the advice I’ve read) that they should choose snapshots within their films to represent each scene or sequence. That way, as they design their film in prep, they know what is most important in that scene.

Those snapshots represent the information or emotion you think is most important for you to communicate to the audience. It’s a useful way to focus in on what matters most – to filter out noise.

The existence of snapshots, or key images, is a reason why storyboarding is such a great tool. As you create storyboards, you discover what the most important images/information/emotions are (and therefore what you should absolutely make sure you capture while on set).

What do key images have to do with the first and last image of your scene being important? I’ll get there in a moment, I promise.


First and Last Key Images in a Scene

So each scene has key images. Let’s look at a scene from American Psycho.

In American Psycho, there’s a scene where Patrick Bateman (Christian Bale) murders a homeless man in an alley.

You can watch the whole scene here:

The key images (which I can almost guarantee are in the storyboard), are:

1. Bateman, silhouetted & emotionally distant, walks down an alleyway. It’s unclear why he’s there but it appears he is only passing through.

2. Bateman notices the homeless man as he passes, and intentionally goes back to the man, who also notices Bateman.

3. Bateman lowers himself to the man’s level and tells the man what his problems are, how he should fix them, and makes a show of trying to connect.

4. The man thanks Bateman for his kindness, grabbing him by the arm. Bateman shows immediate discomfort & disgust.

5. Bateman declares that he has nothing in common with the man. He stands, looking around to ensure no one is watching them.

6. Bateman silently opens his briefcase. The man thanks him. Bateman’s veneer of civility drops as he insults the man and stabs him to death.

7. Bateman grabs his suitcase and casually walks away from the scene of his crime, again a distant, cold shadow.

Of course, films are open to interpretation. Viewers interpret scenes differently based on the subtle creative choices of the director.

As far as what the audience will feel or remember about this scene, obviously the actual content of the whole scene is going to be a determining factor. If in this scene. Bateman just gave the homeless man a few bucks, told him to get his act together and left, that’s going to leave a different impression than him murdering the guy in cold blood.

However, have you ever thought about you start and end your scenes? What first and final impression are you giving your audience about what is important in the scene?

What do you want your audience to remember or feel about this scene?

Here’s what you should consider…


Don’t begin or end your scenes carelessly.

You shouldn’t begin or end your scenes carelessly. The first and final images are impactful.

I’m sure you’ve heard of the idea that people best remember the first and last things that they read. That’s called the serial position effect. I believe this affects what we watch.

When I was in the editing process for my first feature film, one of our Executive Producers gave us some very valuable feedback that amounted to what I’m saying.

He watched one particular scene and paused the film. He asked us, “is that what you want to close out on?” We asked him what he meant. He asked, “is that really what you want people to take away from this scene? What do you want them to remember and dwell on as they move from this scene to the next?”

We hadn’t considered that the bookends (beginning and end) of our scenes would have an outsized effect on the audience as they moved into the next scene. We had ended the scene on something that – frankly – didn’t really matter. It wasn’t what we wanted to communicate to the audience.

We changed the last shot to a closeup of the main character who was dealing with some inner turmoil as that was a better indication of what the scene was all about.

In the above scene from American Psycho, the director starts the scene with a shot that is dark, cold, with Patrick Bateman being nothing but a hollow silhouette. He’s faceless. Just passing through.

He murders a homeless man after he becomes disgusted with him.

Bateman leaves in an even wider, more detached shot. It’s still cold, dark, and Bateman is a more distant silhouette than before. He’s unchanged. Unfeeling.

If the scene would have ended with a closeup of Bateman gazing out at the road, his face completely expressionless, what would that have done to the audience’s last impression of the scene?

Perhaps it would have accomplished the same thing. The audience sees that he is cold and merciless. Maybe. Perhaps viewers would read into his blank expression, laying over it their impression of what they think he is feeling, as viewers often do.

Maybe it would look like Bateman doesn’t care, but the shot is too intimate, and therefore, too personal. It causes the audience to feel closer to Bateman – being a more empathic camera perspective – as opposed to causing the audience to feel disconnected from Bateman, which would suit his serial killer persona better.

Who knows – those images are open to interpretation. The creative choices above are up to the director and his/her creative intent.

But that’s what is important – that you ensure your bookend images are intentional creative choices, not careless coincidences.

So, that’s about it. Think about that.

Next time you’re making/editing a film, think about the bookends of your scenes. Do they represent the impression you want to leave the audience? Or are you selecting those key images carelessly?

I hope that gets you thinking. Until next time – get out there, be productive, and make great films.

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